Only Intel has pushed out an update, which could be the reason why their Arc A770 graphics card is doing so well in Atomic Heart. People spending 1000 bucks or more on a graphics card should get the best possible driver support. 1080p at highest settings uses 6 GB, which, to be technically precise is the allocation, not the actual usage for each frame, so even cards with 4 GB should be alright, or you can dial settings down a little bit.Ītomic Heart is yet another AAA game that neither AMD nor NVIDIA have released an optimized driver for, which is a shame. Despite the good textures, there's less than 8 GB used at 4K, and slightly above 6 GB at 1440p-there's no card that will lose performance because it runs out of memory. VRAM requirements are a total non-issue for modern graphics cards. Once all the shaders are compiled there's no noteworthy stutter in-game, I also didn't spot any texture pop-ins or similar UE4 issues. This is clever: if you choose to override the shader compilation you'll be aware that this is your own choice and thus you are willing to accept some stuttering or you can just wait it out like in other games. In other games you have to wait-here you are free to either wait or start the game right away. On startup, the main menu will show a progress bar "Compiling Shaders," which will run for a few minutes. When I hear "Unreal Engine 4," I think "ugh stutter." Shader compilation is present in Atomic Heart, too, but the developers solved the problem in the best possible way. The latter still work, even when the original object is not in the viewport-good job! Here they are going beyond just screen-space reflections and are including cubemaps/planar reflections, too. The developers did a great job adding good-looking reflections, especially in the intro map. The release this week comes without any hint of ray tracing support, the devs say "it will be added at a later time, no ETA." No idea what went wrong here, but Atomic Heart kinda doesn't need ray tracing anyway. NVIDIA has been promoting "Atomic Heart with RTX On" since 2018 (!). DirectX 12 is the only API available, which makes sense, considering they are implementing technologies such as DLSS and ray tracing, which only work on DX12. Just like many other recent titles, the developer chose to use Unreal Engine 4 to power their game. Only a minority of the gameplay happens in the open world-here the vegetation, trees and map geometry look excellent, next-gen I'd say. NPCs have surprisingly low texture and model details, almost reminding me of a cartoon art style-but that doesn't match the highly detailed textures of the rest of the game. Overall it seems to me like the team responsible for the textures did a fantastic job, while the people doing the level design were more focused on pushing out content quickly than to polish it with lots of geometric fidelity. In terms of graphics, Atomic Heart can impress, I would rate the graphics at "good." If you've taken a look at our screenshots you'll agree that some areas look stunning, especially when it comes to textures and shadows, and then there's levels that remind of games 15 years ago. Overall it's a decent game, do check out the reviews from our colleagues. Our main hero is a grumpy dude that's somewhere between sarcastic and snappy, a bit over the top sometimes-not unlike some dialogues in Forspoken. The main story is alright, nothing we haven't heard before, I still wanted to learn what's going on and why. The puzzles are fairly simple in difficulty though, but sometimes a bit annoying due to other game mechanics (no spoilers). For $60 you're getting an entertaining shooter experience that focuses not only on shooting, but you also have to solve some puzzles. ConclusionAtomic Heart is fresh shooter material that reminds me of Bioshock and Wolfenstein, thanks to a dystopian alternate reality that's well-crafted and believable, with great level design in several locations.
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